How to Play Sovereign Tower
Sovereign Tower is a story-rich Round Table management RPG: you rule a magical tower, recruit eccentric knights, assign quests and balance five factions — and when fate turns against you, you turn back time and rewrite it.
The Five-Step Core Loop
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№ 01
Morning court
Each cycle starts with an audience. Citizens bring requests — from gardening to demon hunting. How you answer shapes faction satisfaction and knight opinions.
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№ 02
Assign the Round Table
Send knights on quests. Match knight stats to quest requirements to push the outcome toward success (see the score formula below).
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№ 03
Read the outcome
Quests return Critical Success / Success / Failure / Unexpected Outcome. Great and critical successes multiply rewards.
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№ 04
Turn back time
If a cycle went badly, the Demon in the cellar lets you rewind time and re-roll your decisions. Rewind is the game's core safety net.
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№ 05
Expand the Tower
Build Annexes (Carina's Forge, Witch's Alchemy Room) and upgrade to unlock more knights, tools and story.
| Resource | What it does |
|---|---|
| Treasury | Gold for summons, gear and construction. Quest rewards and faction choices feed it. |
| Merchants / Mystics / Scholars / Nobles / People | Five faction meters. Balance them, or spend them all and betray everyone — the game lets you. |
| Round Table capacity | Grows with the story: Act 1 = 6 knights, Act 2 = 8, Act 3 = 10. |
| Annexes | Buildings that add systems: the Forge repairs/crafts gear, the Alchemy Room makes consumables. |
Beginner mistakes to avoid
- Assigning knights to quests they hate: disliked quest types drain affinity (−0.75 each), and at −7 affinity a knight resigns.
- Ignoring faction balance: a faction at zero satisfaction can trigger crisis events.
- Forgetting the score formula: send a knight whose stats beat the quest requirements, not just any available knight.
- Missing the 48-hour early window: recruit story knights (Dulahan, Arron, Brunhilda) by progressing their specific storylines.
FAQ
Do I need to worry about time limits?
No — Sovereign Tower is playable without timed input (official Steam feature). You can rewind to re-roll decisions, so nothing is permanently lost.
Can knights die permanently?
Most knights can die on quests and stay dead that run. Ursula is Immortal (re-recruitable after death); Alwena and Ari never resign.
What are the five faction meters?
Merchants, Mystics, Scholars, Nobles and People. Quests and court decisions move them; some knights gain or lose affinity based on how you balance them.