Ledger
Quest Mechanics & Score Formula
Every quest in Sovereign Tower asks for one or more stats. Matching the right knight to the right quest is the difference between a critical success and a total wipe — here is exactly how the maths works.
DATA
| Mechanic | Rule |
|---|---|
| Stat contribution | For each required stat: roughly (knight stat − quest requirement) × 0.66, divided across the party, scaled by how demanding the requirement is. Exactly matching gives a small +0.22 base. |
| Stat clamp | The stat value used in scoring is always clamped to 0–15, including equipment bonuses. |
| Affinity effect | Liked quest type/condition: +1.33 affinity each. Disliked: −0.75 each. They stack — a quest of the right type with two liked conditions is worth close to +4 affinity. |
| Meal bonus | Feeding a knight a favourite meal: +1.5 affinity and +0.5 quest score, permanently recording their taste. |
DATA
| Score | Threshold | Reward |
|---|---|---|
| Critical Success | +10 | Reward ×2 |
| Great Success | +5 | Reward ×1.5 |
| Success | 0 | Reward ×1 |
| Major Failure | −5 | No reward |
| Critical Failure | −10 | No reward |
DATA
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Total XP | 0 | 12 | 25 | 40 | 58 | 77 | 97 | 117 | 138 | 160 | 183 | 207 | 235 | 265 | 300 |
NOTE
Where XP comes from
- Quest outcomes: failure = 0, bare success = 1×, great success = 1.5×, critical success = 2×.
- Sending a knight to the Training Ground for a cycle instead of a quest.
- Each level-up lets you spend one point in any stat that isn't already 15.
DATA
| Quest type | |
|---|---|
| Hunt | One of the 11 quest archetypes |
| Assassination | One of the 11 quest archetypes |
| Relic Recovery | One of the 11 quest archetypes |
| Diplomacy | One of the 11 quest archetypes |
| Scouting | One of the 11 quest archetypes |
| Confrontation | One of the 11 quest archetypes |
| Duel | One of the 11 quest archetypes |
| Competition | One of the 11 quest archetypes |
| Research | One of the 11 quest archetypes |
| Rescue | One of the 11 quest archetypes |
| Knight Quest | One of the 11 quest archetypes |
DATA
| Quest condition | |
|---|---|
| Flying Creature | A modifier that adds score requirements or changes outcomes |
| Water | A modifier that adds score requirements or changes outcomes |
| Cute Creature | A modifier that adds score requirements or changes outcomes |
| Climbing | A modifier that adds score requirements or changes outcomes |
| Woods | A modifier that adds score requirements or changes outcomes |
| Crowd | A modifier that adds score requirements or changes outcomes |
| Cave | A modifier that adds score requirements or changes outcomes |
| Ghost | A modifier that adds score requirements or changes outcomes |
| Track | A modifier that adds score requirements or changes outcomes |
| Big Creature | A modifier that adds score requirements or changes outcomes |
| Magic Ritual | A modifier that adds score requirements or changes outcomes |
| Heavy Lifting | A modifier that adds score requirements or changes outcomes |
| Investigation | A modifier that adds score requirements or changes outcomes |
| Help | A modifier that adds score requirements or changes outcomes |
| At Night | A modifier that adds score requirements or changes outcomes |
| Musical | A modifier that adds score requirements or changes outcomes |
| Unethical | A modifier that adds score requirements or changes outcomes |
| Dragon | A modifier that adds score requirements or changes outcomes |
| Need Flying Mount | A modifier that adds score requirements or changes outcomes |
| Intimidation | A modifier that adds score requirements or changes outcomes |
| People Involved | A modifier that adds score requirements or changes outcomes |
NOTE
Sovereign archetypes
- Tyrannic: some knights approve or disapprove of your ruling style; decisions in audiences apply these tags.
- Wise: some knights approve or disapprove of your ruling style; decisions in audiences apply these tags.
- Kind: some knights approve or disapprove of your ruling style; decisions in audiences apply these tags.
- Audacious: some knights approve or disapprove of your ruling style; decisions in audiences apply these tags.
- Omniscient: some knights approve or disapprove of your ruling style; decisions in audiences apply these tags.
FAQ
FAQ
What score do I need for a critical success?
+10 or higher. +5 is a great success (1.5× rewards), 0 is a bare success, −5 is a major failure and −10 is a critical failure.
Can affinity drop so far a knight leaves?
Yes — at −7 affinity most knights queue a resignation audience and walk out. Alwena and Ari have a −1500 threshold: they never resign.
How many quest types are there?
11 types and 21 conditions, per the fan wiki data. A quest can combine a type with several conditions.